GETTING
STARTED
INSTALL:
Unzip
the contents of WGR2_SIEGEBREAKER.zip into an empty
folder.
START GAME:
Method
1 -- Run the WGR2.bat file. Press any key and EDuke32
will start. Click the Start button in the window that
pops up.
Method
2 – Run eduke32.exe. Select WGR2 as the Custom Game
Content Directory. Click the Start button.
CONFIGURE:
Configure the controls and
other settings to your liking. This game uses controls
for –
Movement
(forward, backward, strafe left, strafe right, jump,
crouch, run speed toggle)
Looking (use the mouse to look
by default)
Open (used
for opening doors, using switches, activating lifts,
etc.)
Inventory (select previous
inventory item, select next inventory item, use selected
inventory item)
Note: If you choose to
bind keys to specific inventory items, realize that the names
given to inventory items in the EDuke32 menu do not always
correspond to the item name in the game. For example,
the “Jetpack” in the menu is actually the Jump Boots in the
game.
Weapon
selection (next weapon, previous weapon). Weapons can also be
selected by pressing the number key corresponding to
it.
Shooting
(fire, alt-fire). All weapons except for
the chainsaw (weapon 1) and the watcher sentries (weapon 8)
have alt-fire modes.
POW
key.
Used to unleash stored
powers.
GAME TIPS. Used to access game tips as they become
available.
IMPORTANT:
WGR2 works best using the default
32-bit OpenGL renderer. Using the Polymer
renderer (available with a checkbox in the EDuke32 start
screen) is NOT recommended unless you have a very fast
computer. The Polymer renderer is still experimental and
has not been optimized as of this writing. If you do
have a fast computer and Polymer works well for you, then you
will be treated to some very nice dynamic lighting
effects. Another renderer option that is NOT recommended
is the 8-bit software renderer. If you use that, then
the fonts and skyboxes will be very low resolution. If
the 8-bit software renderer is the only one available for you,
then most likely that is because your video card driver does
not support OpenGL.
PLAY:
Select
“Start Game” from the main menu, then select one of the
episodes and choose a difficulty setting. The game will
then begin. It is assumed that you have some familiarity
with first person shooters. There are game tips that
become available as you encounter new features that require
explanation. Some things, like how to defeat the
monsters, you are left to figure out on your own. Have
fun!
CREDITS
LEVEL
DESIGN
WILLIAM
GEE (All the levels in Siege Breaker and
WGrealms)
“SPIKER”
(Castle Demonhorn
level)
Danny
Mason (Utter Chaos level)
CODING
DANIEL
GASKILL
ORIGINAL
ART AND ART EDITS
CAGE
WG and DG
also did some art editing, though Cage did the most and the
best.
COMING UP
WITH IDEAS FOR EVERYTHING
WILLIAM
GEE AND DANIEL GASKILL (hey, it’s an important
job)
VOICE
ACTING
DAN
GASKILL (Axon, freed hero)
EMILY
GASKILL (Ship’s computer)
SOUND
EDITING AND SOUND SELECTION
DAN
GASKILL (mostly)
MONSTER SPRITES FROM
realm667.com
Dark Cardinal
(floating Cyberdemon) by "Jimmy", "zrrion the
insect", "Espi", "Ebola"
Death
Knight by "Eriance"
Hornet
by 3DRealms, edits by "Captain Toenail"
Infernal
Spider by Monolith with edits by "Icytux", "Tormentor667"
EVIL
DUKE ENEMY SPRITES
"daniel262b"
BETA
TESTING
"Forge", "The Commander",
"Helixhorned", "ScottAW", "Headless_Horseman"
And special
thanks to Richard “TerminX” Gobeille, Pierre-Loup “Plagman” Griffais, "Helixhorned", and the whole
EDuke32 team for creating and maintaining the excellent
platform that WGR2 runs on.
We also with
to thank and acknowledge the talented artists who made the
sprites and textures that we used (and often edited) from
those old 8-bit games (Doom and Hexen in particular).
Appendix A: The POW
Meter
Using POW: POW refers
to magical energy stored by your character. It is
measured by the POW meter which appears in the upper right
corner of the screen during gameplay. When POW reaches
10 or more, pressing the POW key will activate one or more
powers. How many powers are activated depends on how
full the meter is at activation time. If POW is 50 or
more, 5 powers are activated (the maximum), if it is
between 40 and 49, 4 powers are activated, and so on.
Once activated, powers will stay in effect until POW is
completely depleted.
Accumulating POW: When
starting a game, you may choose between a Normal POW meter and
a Revenge POW meter. If you choose the normal meter,
then POW will accumulate as you damage and kill enemies, and
POW will decrease as you take damage. If you choose the
revenge meter, then POW will increase as you take damage, and
it will also increase if you pick up health items while having
full health. POW does not decrease when taking damage if
you use the revenge meter. POW resets to 0 whenever you
complete a level, regardless of your type of POW
meter.
The POW abilities: When
starting a game, you may choose which powers get activated at
the various activation tiers. The tier 1 power will be
activated if you have 10 or more POW, the tier 2 power will be
activated if you have 20 or more POW, and so on.
Tier 1 POWs
Slow Enemy Shots -- This causes
all projectiles fired by enemies to move at 50% of normal
speed.
Reflect Damage -- When an enemy
damages the player it will receive 8 times the damage it
inflicted reflected back at it.
Force Radius -- Enemies that
get near the player are pushed back and take a small amount of
damage. When this is used in combination with Blade
Vortex, the effect is reversed and it will pull enemies
in.
Tier 2 POWs
Leech Life -- When the player
inflicts damage on an enemy, a small percenage of the damage
inflicted is added to the player's health.
Regeneration -- The player
regenerates some life every second, up to his maximum health
amount.
Convert Enemies -- Enemies
become cursed and fight on your side when they take a fatal
amount of damage. The curse lasts for 30 seconds, after
which the enemy dies.
Tier 3 POWs
Enhanced shots -- The player's
attacks become enhanced with explosive or burning
power.
Freezing shots -- The
player's attacks cause enemies to freeze. This even
works with the flamethrower, which becomes a
freezethrower.
Super Armor -- The player is
given 100 armor and full environmental suit protection for the
duraction of the POW. He gets to keep these when it runs
out.
Tier 4 POWs
Minotaur Swarm -- Minotaurs are
summoned who fight on the player's side. They cannot be
killed. In addition to their regular melee attacks they
can fly at distant enemies and crash into them for big
damage. They gradually disappear when the POW is
depleted.
Barbarian Horde -- Barbarians
are summoned who fight on the player's side. Unlike
summoned minotaurs, they can be killed, but there are more of
them. In addition to the melee attacks, they can throw
their hammers at enemies.
Blade Vortex -- Summons
spinning swords that circle around the player. They
slice any enemies who get too close, killing most enemies in
less than a second.
Tier 5 POWs
Lightning -- Lightning bolts
periodically strike at monsters in a large radius around the
player.
Meteor Storm -- Fiery meteors
(or icy meteors, if used in combination with Freezing Shots)
rain down from the sky in a large radius around the
player. They will target enemies or fall randomly if no
enemies are around.
Summon Axon -- Summons a
powerful wizard who fits on the player's side.
Appendix B:
Jedrik, the unlockable
character
The first time you play WGR2,
you will use Duke Nukem as your
character. In order to unlock Jedrik, you must complete the “Castle
Demonhorn” mission.
With Jedrik unlocked, you can
pick him as your characer when you start a new
game. As with Duke, using Jedrik will prompt various game tips to
appear that instruct you on the use of the
character. His use is explained in more
detail below:
Name:
Jedrik Demonhorn
Inventory items -- Same as
Duke.
POW -- Same
as Duke.
Jedrik starts with 130
maximum life, as compared with 100 for
Duke.
Jedrik's running speed is lower than
Duke's.
Sprinting
Double tap forward to start
sprint, then keep holding forward to keep
sprinting. You can only sprint for about
five seconds at a time, and recovery time is
twice as long as the time you were
sprinting. You cannot strafe or run backwards when
sprinting. Jumping during a
sprint will cover large distances.
SHIELD
Raise the shield by pressing
Alt-Fire. It blocks incoming attacks from the front when
raised, but does not block splash damage. You cannot attack with
weapons when the shield is up, but you can use a shield bash.
To do a shield bash, sprint into an
enemy. It knocks them back, stuns them and does some
damage. How much knockback and
stun depends on how tough the enemy is and how long you were
running. The shield bash takes a big chunk off of your sprint
bar, so you can't do it constantly. But it's
relatively safe, effective and uses no
ammo. The shield is not available when the bow or
the tripbombs are the selected
weapon.
CORRUPTER
BLADE
A dark blade
with a big skull on it. When it has ammo (charges)
hitting an enemy with it will curse them,
causing them to fight on your side until the curse runs
out. How long the curse lasts depends on how tough
the enemy is (it doesn't work at all on
end level bosses). When the curse
wears off, the enemy takes a lot of damage, enough to
kill most enemies. You can still
use the sword when it has no charges, but it will act
like a normal melee weapon, killing
enemies with pretty good damage (it also does normal
damage if hitting an enemy that is too strong to
curse).
Shield power: Whilst holding
the Corrupter, raise your shield and then tap
backwards three times. If you have enough charges,
this will cause 4 helper Rage Heads
to spawn around you (their explosions will only hurt
enemies, not you).
THUNDERSTRIKE
HAMMER
Does a lot of melee damage at
close range. In addition, if the hammer strikes the ground (i.e. if
you are standing on the ground at the end of the swing) it
causes a shockwave that spreads
outward in all directions, damaging and stunning enemies.
The shockwave uses charges -- like the necrosword, the hammer becomes a normal
melee weapon when used with no charges.
Shield power: Press alt-fire
(the shield key) while attacking, and he will throw the hammer. If an
enemy is targeted the hammer will go towards them,
otherwise is flies straight. It can hit
multiple times, and eventually it circles around
and comes back to you. Until the
hammer comes back, you can't use it again, but you can
switch to other weapons (fist by
default).
BOREAN AXE
Freezes enemies in a radius
around the player when you swing it, if it has
charges (you do not need to actually
hit an enemy to make it freeze them). Freezing works
differently in WGR2 from in vanilla Duke.
Enemies can be frozen while they still have
their health. When you hit frozen
enemies, they don't shatter until you have done enough
damage to kill them normally. Another
difference is the enemy will be frozen in whatever
frame of animation it was in at the
time of impact (fancy trick, that!) As with other
effects, how long it lasts or whether
it works at all depends on the toughness of the
enemy. On a cyberdemon, for example, it has to be
almost dead before you can freeze it for
long. But the vast majority of
enemies will be frozen by the axe for at least three
seconds for every axe swing, which is
more than enough. The axe also does a good amount of
damage on direct hits.
Shield power: Raise the shield
and tap backward three times. If you
have enough
charges, this will dump hail on some nearby enemies (if no
enemies are around,
you can't use the
power).
WARBOW
There are six different types
of arrows:
regular (sticks in enemies and makes
them bleed)
explosive (about as powerful as rpg)
burning (sticks in things and makes
them burn)
freezing (freezes enemies in a large
radius on impact)
multi (five normal arrows fire
shotgun style)
spy (you see from the arrow's POV;
the further it goes before hitting the more damage it
does)
ARMAGEDDON SWORD -- Locks
onto one enemy that is in view (usually the closest). If
locked on, attacking will cause the
player to quickly fly to the enemy, swing the sword for a lot
of damage, then fly back to his original
position. Jedrik is invulnerable during the attack, so this is
safe to use on bosses or other enemies that normally harm the
player on contact.
Shield power: Raise the shield and tap
backward three times. If you have enough ammo and there
are enemies around, it will cause
spinning swords to appear over the heads of all nearby
enemies. After a second, the swords
will fall and cause damage. Enemies lose 50% of their
strength, plus some straight damage. It
is good against bosses and large groups of weak
enemies.
WATCHER SENTRIES -- Just like
when Duke uses them
PIPEBOMBS -- Just like when
Duke uses them
November 7, 2009 (first
release)
Updated June 29, 2010 for
release of Castle Demonhorn with new
playable character Jedrik
Updated March 4, 2011 for
release of version 1.2 with WGR
episode