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Inventory & Other Items

APPLE 50                  // life apple

LIFE APPLES PERMANENTLY INCREASE

MAXIMUM LIFE BY 1 POINT AND 

ADD 1 POINT TO REGENERATION.

THERE ARE 10 APPLES IN EACH LEVEL.

 

FIRSTAID 53

QUARTZ FLASK

Works similar to the FIRSTAID kit, can be partially refilled with MEDIUMPOTION provided the player has full health.

Giving the FIRSTAID/Quartz Flask a LOTAG of 1 will make it so that the player has to spend gold to refill the flask. (useful for shops)

HELMET 54

THE HELMET ABSORBS A PERCENTAGE OF

DAMAGE TAKEN AND MAGICALLY PREVENTS

BLEEDING FROM WOUNDS.

USED HELMETS ARE DROPPED BY SKELKNIGHTS

AND DETHNITES

 

POWERPOD 55       //  AKA BATTERY

Power Pods are like batteries that can be used to activate something in a map. The pickup item for pods replaces steroids (tile 55).

INSERT POWER PODS INTO SOCKETS

TO POWER MAGICAL AND TECH DEVICES.

MOST DEVICES REQUIRE MORE THAN ONE.

POWPODPLACED 105
Unlike the pickup item (tile 55), the POWPODPLACED (tile 105) sprite determines where a Power Pod must be placed in the map. Make the sprite exactly how you want it to look in the map after a pod has been placed there. It can be wall aligned or not, but keep in mind it will be resized to 40 40 on map load. Give the POWPODPLACED a lotag or yvel (it doesn't matter which) for its activation number. Finally, give it a hitag. If you want to have a group of these that must be placed in order to activate something, then give all the sprites in the group the same hitag (give them all the same lotag as well). If two POWPODPLACED have the same hitag, then they are considered part of the same group, even if they are in different maps. So if you use hitags 1 and 2 in level 1, then use hitags 3 and 4 etc in the next map; do not reuse hitags. There is no upper limit to the number of POWPODPLACED that can be in a group.

 

JUMP BOOTS 57

ACTIVATE THE JUMP BOOTS, THEN HOLD

JUMP TO CHARGE, AND RELEASE FOR

A HIGH JUMP.  DOUBLE TAP FORWARD IN

THE AIR TO PERFORM A ROCKET BOOST.

THE BOOTS ALSO PREVENT FALL DAMAGE.

 

ENVIRO ARMOR 61

ENVIRO ARMOR PROTECTS AGAINST FIRE,

COLD, POISON AND OTHER HAZARDS.

 

TIME RUNE 58

PICKING UP THIS RUNE CAUSES TIME TO SLOW DOWN AROUND

THE PLAYER, WHILE ALLOWING HIM TO OPERATE AT NORMAL

SPEED (SORT OF).  THE EFFECT LASTS FOR ONE MINUTE.

 

Spirit Vision 59

GOGGLES ENABLE THE WEARER

TO INTERACT WITH THE SPIRIT REALM.

DAMAGE TO POSSESSED ENEMIES IS DOUBLED

GHOSTS CAN BE DESTROYED BY WEAPONS

AND SPIRIT OBJECTS BECOME VISIBLE.

 

MINOTAUR DOLL 1348

USE THE MINOTAUR DOLL TO SUMMON

A MINOTAUR WHO WILL ATTACK NEARBY

ENEMIES UNTIL ITS ENERGY IS DEPLETED.

YOU CAN UN-SUMMON IT AT ANY TIME.

 

DOOMHEALTH 100

Adds 50 to life.  DOOMHEALTH can increase life beyond 200, but if life goes above 200 the player loses one point per second.

 

SMALLPOTION 1730

Adds 1 to life, up to 200.

 

MEDIUMPOTION 1733

Adds 10 to life, refills the FIRSTAID/Quartz Flask if the player has full health.

 

KRYSTAL 4174       // JEWEL OF KNOWLEDGE

ACTIVATE THE JEWEL OF KNOWLEDGE

TO DISPLAY THE AMOUNT OF DAMAGE

INFLICTED UPON ENEMIES.

 

Quad damage Rune 5120

starts use when picked up, turns world B&W except for blood, lasts about 30 sec

 

AMMOPACK 5155

AMMO PACKS PERMANENTLY INCREASE

MAXIMUM AMMO BY ABOUT 10% EACH.

THERE ARE 2 AMMO PACKS PER LEVEL.

 

 

 

 

 

 

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