APPLE
50
// life apple
LIFE APPLES PERMANENTLY
INCREASE
MAXIMUM LIFE BY 1 POINT
AND
ADD 1 POINT TO
REGENERATION.
THERE ARE 10 APPLES IN
EACH LEVEL.
FIRSTAID 53
QUARTZ FLASK
Works
similar to the FIRSTAID
kit, can be partially refilled with
MEDIUMPOTION provided the player has full
health.
Giving
the FIRSTAID/Quartz Flask a LOTAG of
1 will make it so that the player has
to spend gold to refill the flask.
(useful for shops)
HELMET
54
THE HELMET ABSORBS A
PERCENTAGE OF
DAMAGE TAKEN AND
MAGICALLY PREVENTS
BLEEDING FROM
WOUNDS.
USED HELMETS ARE DROPPED
BY SKELKNIGHTS
AND DETHNITES
POWERPOD
55 // AKA BATTERY
Power Pods are like
batteries that can be used to activate something in a map. The
pickup item for pods replaces steroids (tile 55).
INSERT POWER PODS INTO
SOCKETS
TO POWER MAGICAL AND
TECH DEVICES.
MOST DEVICES REQUIRE
MORE THAN ONE.
POWPODPLACED 105 Unlike the
pickup item (tile 55), the POWPODPLACED (tile 105) sprite
determines where a Power Pod must be placed in the map. Make
the sprite exactly how you want it to look in the map after a
pod has been placed there. It can be wall aligned or not, but
keep in mind it will be resized to 40 40 on map load. Give the
POWPODPLACED a lotag or yvel (it doesn't matter which) for its
activation number. Finally, give it a hitag. If you want to
have a group of these that must be placed in order to activate
something, then give all the sprites in the group the same
hitag (give them all the same lotag as well). If two
POWPODPLACED have the same hitag, then they are considered
part of the same group, even if they are in different maps. So
if you use hitags 1 and 2 in level 1, then use hitags 3 and 4
etc in the next map; do not reuse hitags. There is no upper
limit to the number of POWPODPLACED that can be in a
group.
JUMP BOOTS
57
ACTIVATE THE JUMP BOOTS,
THEN HOLD
JUMP TO CHARGE, AND
RELEASE FOR
A HIGH
JUMP. DOUBLE TAP FORWARD
IN
THE AIR TO PERFORM A
ROCKET BOOST.
THE BOOTS ALSO PREVENT
FALL DAMAGE.
ENVIRO ARMOR
61
ENVIRO ARMOR PROTECTS
AGAINST FIRE,
COLD, POISON AND OTHER
HAZARDS.
TIME RUNE
58
PICKING UP THIS RUNE
CAUSES TIME TO SLOW DOWN AROUND
THE PLAYER, WHILE
ALLOWING HIM TO OPERATE AT NORMAL
SPEED (SORT OF).
THE EFFECT LASTS FOR ONE MINUTE.
Spirit
Vision 59
GOGGLES ENABLE THE
WEARER
TO INTERACT WITH THE
SPIRIT REALM.
DAMAGE TO POSSESSED
ENEMIES IS DOUBLED
GHOSTS CAN BE DESTROYED
BY WEAPONS
AND SPIRIT OBJECTS
BECOME VISIBLE.
MINOTAUR DOLL
1348
USE THE MINOTAUR DOLL TO
SUMMON
A MINOTAUR WHO WILL
ATTACK NEARBY
ENEMIES UNTIL ITS ENERGY
IS DEPLETED.
YOU CAN UN-SUMMON IT AT
ANY TIME.
DOOMHEALTH 100
Adds 50 to
life. DOOMHEALTH can
increase life beyond 200, but if life goes above 200 the
player loses one point per second.
SMALLPOTION 1730
Adds 1 to life, up to
200.
MEDIUMPOTION 1733
Adds 10 to life,
refills the FIRSTAID/Quartz Flask if the player has full
health.
KRYSTAL 4174
// JEWEL OF KNOWLEDGE
ACTIVATE THE JEWEL OF
KNOWLEDGE
TO DISPLAY THE AMOUNT OF
DAMAGE
INFLICTED UPON
ENEMIES.
Quad damage Rune
5120
starts
use when picked up, turns world B&W
except for blood, lasts about 30 sec
AMMOPACK 5155
AMMO PACKS PERMANENTLY
INCREASE
MAXIMUM AMMO BY ABOUT
10% EACH.
THERE ARE 2 AMMO PACKS
PER
LEVEL. |