FIRSTGUNSPRITE 21
// standard shotgun
PRIMARY:
BUCKSHOT
SECONDARY: HOLD
FOR IRON SIGHTS
FIRES HIGH ACCURACY
RIFLED SLUGS
WHEN IRON SIGHTS ARE IN
USE
CHAINGUNSPRITE 22
// gatling cannon
PRIMARY: RAPID
FIRE BULLETS
RATE OF FIRE AND SPREAD
INCREASES
AFTER ABOUT 2
SECONDS
SECONDARY: GRENADE
LAUNCHER
RPGSPRITE 23
// rocket launcher
PRIMARY: SINGLE
DUMB ROCKET
SECONDARY: HOLD TO
LOAD UP TO
5 ROCKETS WHICH WILL
LOCK ON
TO ANY VISIBLE
ENEMIES.
PLASMASPRITE 24
// plasma gun
PRIMARY: TRIPLE
PLASMA BOLTS
SECONDARY:
E-SHIELD REFLECTS
INCOMING PROJECTILES AND
DAMAGES
NEARBY ENEMIES AND
OBSTACLES
BFGSPRITE 25
// BFG
PRIMARY: FIRES A
BALL OF ENERGY
KILLING ENEMIES IN A
LARGE RADIUS
SECONDARY: FIRES A
CONTINUOUS
BEAM OF DEATH
HEAVYHBOMB 26
// single cluster pipe bomb
PRIMARY: SHORT
THROW
SECONDARY: LONG
THROW
USE DETONATOR AFTER
THROWING TO
RELEASE CLUSTER OF
BOMBLETS
TRIPBOMBSPRITE 27
// watcher sentry
WHEN ATTACHED TO A WALL,
IT EMITS
A LASER TRIP
BEAM. IF THE
BEAM
IS CROSSED, ANY ENEMIES
WITHIN
SIGHT WILL BE STRUCK BY
LIGHTNING.
SHOTGUNSPRITE 28
// double barreled shotgun
DOUBLE BARRELED
SHOTGUN
PRIMARY: FIRES
SINGLE BARREL
SECONDARY: FIRES
BOTH BARRELS
FLAMETHROWERSPRITE 29
// flamethrower
PRIMARY: SHOOTS
BIG BALL OF FIRE
SECONDARY: SHOOTS
STREAM OF FIRE
FIRE BURNS ENEMIES,
TREES AND
OTHER FLAMMMABLE
OBJECTS
SMGSPRITE
32
// butcher SMG
PRIMARY: RAPID
FIRE BULLETS
SECONDARY: FEAR
ROUNDS THAT
CAUSE IMPACTED ENEMIES
TO FLEE.
LESS EFFECTIVE AGAINST
THE STRONG
CHAINSAWSPRITE 35
// chainsaw
PLASMAAMMO 37
// plasma ammo
AMMO 40
// standard shotgun ammo
BATTERYAMMO 41
// gatling ammo
FLAMEAMMO 42
// flamethrower ammo
GRENADEAMMO 43
// grenades for gatling
RPGAMMO 44
// rockets
SMGAMMO 45
// butcher smg ammo
BFGAMMO 46
// BFG ammo
HBOMBAMMO 47
// box of cluster pipe bombs
SHOTGUNAMMO 49
// db shotgun
ammo |