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THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS OR ID SOFTWARE.

Title                 : Knee Deep
Authors               : Derek McPherson and Micky C 
	 ** Most has been cut and pasted from 1993's
     DOOM 1 Episode 1 : Knee Deep In The Dead 
Original Map Authors  : ID Software, John Romero & Sandy Peterson
Music                 : Kadmium - Knee Deep in the Dead 
                        based on At Dooms Gate by Bobby Prince
Description           : Action packed map designed for WGR2 Seigebreaker.

Additional Credits To : William Gee, DeeperThought and Cage for creating WGR2
					  : DanM, Norvak, Spiker, Cody, Mark. & the rest of the WGR dev team
Dedicated To		  : Trooper Dan
						
Beta Tested By        : t800, Tea Monster, and Lunick
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Powered By			  : Eduke32, thanks to the Eduke32 Dev team; Terminix, Plagman, 
						Helixhorned, Hendricks266, and many more volunteers. 
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This map has been designed to be cross compatible for all three render modes.
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* Play Information *

- Single Player
- Difficulty settings implemented
- Two characters to choose between
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* Construction *

Derek	" First I ripped all 9 maps of DOOM1 Episode 1 using Silvermans WAD2MAP. 
	I wrote Mapster script for texture and sprite changes. Thanks Helixhorned!
	The rest was old school manual editing in Mapster32."

Micky	"After seeing the amazing work Drek had done with the map, I couldn't resist
	contributing. I decided to hand-place dynamic lights throughout the level to
	give it a modern, colourful yet dark new look for the shader renderer, polymer."

Construction Time      :	2012
						 July twenty first to August twenty fourth // Break
                         November eigth ...* November fifteenth Micky joins * 
						 December tenth ** RELEASE V1.00 **
							2013
						 April twenty first ** RELEASE V1.10 **
Known Bugs/Problems    : Nay.
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